Augmented reality and virtual reality technologies for promoting African cultural heritage, museums and libraries: the new wheel of immersion

Authors

  • Alioune Cissé PhD student in Information and Communication Sciences, Library Curator, Head of Collection Management, Cheikh Anta Diop University of Dakar, Central University Library / LARSIC – LETHOSS

DOI:

https://doi.org/10.63883/ijsrisjournal.v5i3.714

Abstract

The decline in library attendance and limited access to museum collections raise new challenges in Africa. This article explores the potential of augmented and virtual reality technologies as tools for cultural and scientific mediation. Based on qualitative observations and interviews conducted at the University Library of Dakar and the Léopold Sédar Senghor Museum, it critically discusses existing models (Fuchs, Jolivalt) and introduces the 'mobile wheel' framework developed at LARSIC. Findings highlight that immersion and interaction levels must be adapted to institutional typologies and disciplines, thereby opening new avenues for the promotion of African cultural heritage.

 

Received Date: April 21, 2026

Accepted Date: May 12, 2026

Published Date: June 01, 2026

Available Online at: https://www.ijsrisjournal.com/index.php/ojsfiles/article/view/714

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Published

2026-06-01

How to Cite

Alioune Cissé. (2026). Augmented reality and virtual reality technologies for promoting African cultural heritage, museums and libraries: the new wheel of immersion. International Journal of Scientific Research and Innovative Studies, 5(3), 136–142. https://doi.org/10.63883/ijsrisjournal.v5i3.714